This is not an easy game, and I wouldn't let my thirteen-year old son play it for a few more years, but for those of us who can remember the excitement and total immersion of the old Bioware masterpieces like Mass Effect, KOTOR, Dragon Age: Origins, and, of course the original Baldur's Gate games (which I admit I haven't actually played for more than a couple of hours. This game challenges you to think, there is no one way, there is almost always your way, and you'll reach an end one way or another, and what that end looks like is entirely up to you. Every moment was either spent in curious exploration, thoughtful conversation, or strategic contemplation of the next battle. In Baldur's Gate 3, they've perfected this, each quest is unique and distinct, each character a true individual, and at no point did I feel a grind. When The Witcher 3 came out and had diverse story driven side quests, it was praised far and wide for the developers actually putting thought into how we tackle side content and why, but ultimately many of those quests wound up a little same-y, and there was still a certain degree of grind. There is a reason for every action, every quest, a reason to care about what you're doing and why you're doing it. Of the 150 hours of my first playthrough, at no point did I ever feel like I was just doing a task for the sake of doing the thing. The level of care and detail that has gone into Baldur's Gate 3 is clear from the outset, from an incredibly diverse character creation and class system to the sheer volume of incredible world building and characterisation throughout the entire game. I loved this game from the moment I started.
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